By Greg A. Vaughan
Guarding an excursion into the inner most recesses of a deadly jungle is not any walk in the park. whilst that jungle occurs to be the house of the Gorilla King, the activity is downright lethal! River into Darkness is a desert experience for low-level characters, appropriate with the world's most well liked fable roleplaying video game, and a part of the GameMastery Module line. GameMastery Modules additionally comprise 4 pre-made characters so avid gamers can bounce correct into the motion and full-color maps and handouts to augment play.
Preview of GameMastery Module: River into Darkness PDF
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Additional resources for GameMastery Module: River into Darkness
Records Str sixteen, Dex thirteen, Con 14, Int 12, Wis eight, Cha 10 Base Atk +4; Grp +7 Feats patience, nice Fortitude, more desirable Initiative, quick Reload, Weapon concentration (rapier), Weapon Specialization (rapier) abilities Climb +7, deal with Animal +3, Intimidate +5, Survival +2, Swim +4 wrestle equipment 2 potions of remedy average wounds, potion of darkvision, three potions of suffer parts, 2 flasks of alchemist’s fireplace, vial of antitoxin; different apparatus +1 chain blouse, heavy metal guard, masterwork rapier, masterwork gentle crossbow, 10 crossbow bolts, everburning torch, belt pouch with 20 gp and various gem stones worthy one hundred eighty gp Mynafee Gorse (Station supervisor) Mynafee Gorse is the youngest son of a Chelish noble kin. Excluded from inheritance by way of his oldest brother, he joined the Aspis Consortium and rose quick via its ranks. It was once he who nearly single-handedly crafted the luck of Aspis within the Mwangi Expanse and was once rewarded with keep watch over of dusk Station. it really is his mix of conscienceless enterprise acumen and bold that vaulted the fortunes of the station to its current point. via a mix of threats and bribery one of the neighborhood tribes, Gorse performs them off opposed to one another for his achieve. His good fortune is known at the Vanji, and plenty of an entrepreneur on Petrune (Secretary) Petrune joined the Aspis Consortium five years in the past and used to be lately assigned to dusk Station either to benefit from Mynafee Gorse and to check his mettle in its harsh stipulations. Unbeknownst to Gorse and the remainder of the consortium, Petrune is basically a secret agent planted within the consortium via a buying and selling competitor. His task used to be to determine all he may possibly approximately dusk Station and the key of Gorse’s good fortune, yet within the depths of the wilds he has discover a brand new plan to double-cross either Gorse and his precise service provider. Allying with convinced unscrupulous members within the Ekujae tribe, he has grew to become to the necromantic arts to construct his personal strength base and eventually take over the dusk operation himself. those co-conspirators, a couple of Ekujae rangers, have led awry elven raids opposed to the station and, in alternate for gold and gemstones, even captured and taken him extra individuals in their tribe to function zombie fodder. Petrune 0—acid splash, discover poison, flare (DC 13), gentle strategies earlier than strive against Petrune casts fake lifestyles and security from arrows sooner than wrestle. in the course of strive against Petrune casts safeguard once he realizes strive against is impending, after which makes use of his empowered spells and wand opposed to foes. He makes use of scare, summon swarm, and fireball on teams of attackers. If cornered close to region 6, he unlocks the door and calls forth his zombies. Petrune CR 7 Male human wizard 7 CE Medium humanoid Init +2; Senses pay attention +6, Spot +4 protection AC 14, contact thirteen, flat-footed 12 (+1 armor, +1 deflection, +2 Dex) hp 26 (38 with fake existence; 7d4+7) fortress +4, Ref +5, Will +7 Offense Spd 30 feet. Melee masterwork sickle +6 (1d6) Ranged dart +5 (1d4) Spells ready (CL seventh, +3 melee contact, +5 ranged touch): 4th—animate useless 3rd—empowered burning arms (DC 14) , fireball (DC 16), empowered magic missile 2nd—false lifestyles, safeguard from arrows, scare (DC 16), summon swarm 1st—chill contact, expeditious retreat, carry portal, security from strong, safeguard 25 River Into Darkness Morale If he thinks he's wasting, Petrune casts expeditious retreat to escape again to the station apartment.