By Carolyn Jess-Cooke
The movie sequel has been maligned in pop culture as a vampirish corporative workout in profit-making and narrative regurgitation. Drawing upon quite a lot of examples from early cinema to the twenty-first century, this quantity finds the expanding acclaim for, and experimentation with, movie sequels as a critical dynamic of Hollywood cinema. Now creeping into international cinemas and self reliant movie fairs, the sequel is repeatedly hired as a motor vehicle for cross-cultural discussion and as a constitution during which thoughts and cultural narratives might be circulated throughout geographical and ancient destinations. This publication goals to account for a few of the significant serious contexts in which sequelisation operates by means of exploring sequel creation past field workplace figures. Its account levels from sequels in contemporary mainstream cinema, art-house and 'indie' sequels, non-Hollywood sequels, the consequences of the family industry on sequelisation, and the influence of the game on Hollywood.